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- Hi there
-
- Bertrand again.
-
- >More seriously, I know it'll take time, but a friend of mine, democodeur too
- >wants to help me to translate the code. I'll see him tonight for that :-)
- >It could speed the translation.
- That's wonderful! With one more person, this could produce a running program
- quite soon! BTW, whatsisname? Does he have an e-mail?
-
- >What I think is that we're doing doom on Falcon, not on pc,
- Looks like it. ;)
- >and we've got 16Mhz, not 66Mhz, so, we'll need every single cpu cycle if
- >we want a fast nervous game. Anyway, perharps the first version of bad_mood
- >will be the c one, and mine will come after, but I really want a playable
- >game, very fast, really optimized, in one word : A FALCON GAME, not only
- >an adaptation of a pc game. I want it to look impressive on Falcon.
- Well, of course. Anyway, the 16MHz oblige us to turn it into something very
- specifically falcon. But seriously, now that you understand the problem
- better, what do you think will be the frame rate with a TC screen, say in
- 160*200? And with a smaller window?
- If we can make it great on a basic falcon, I can't begin to imagine what it
- would look like on a 50MHz falcon... :)
-
- Bertrand
- +-----------------------------------------------------------+
- |Bertrand Le Roy |A Darwinian theory of Gravitation: |
- |bleroy@ccr.jussieu.fr|In the beginning, mature apples fell|
- |tel. 44.27.72.95 |in all directions. But only the trees|
- |fax. 44.27.72.87 |whose apples fell down have survived.|
- +-----------------------------------------------------------+
- |Laboratoire de Gravitation et Cosmologie Relativistes |
- |Universite Pierre et Marie Curie, tour 22-12, 4e etage |
- |4, place Jussieu, 75252 Paris Cedex 05 |
- +-----------------------------------------------------------+
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